TEXARKANASAURUS

GAME DEMOS

All of these should be playable in the browser. I developed them for Android, so as a disclaimer, let me say that the WebGL builds aren't the intended platform. I'll include notes on what you're missing out on. That way, you can close your eyes and use the power of imagination to truly experience these demonstrations at their fullest potential.

Unless otherwise noted, all of these are made in Unity. My non-Unity projects aren't so easy to share.



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Jumpy Jumpy Froggy

Proof of Concept


A modern Unity retelling of a classic game. I say classic not because it is well known and beloved by all, but because I made it in Visual Basic as a kid. Maybe classic is the wrong word. Who knows? Make the frogs eat the flies by clicking on them to make them jump. Then buy MORE frogs to catch MORE flies. Classic.

The clickable areas of the frogs is a little large for the precision of a mouse. It makes more sense when using a finger on the phone.


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Generic Voxel System

Demonstration


This is a barebones demonstration of a voxel game. I just made this as a learning experience. Fun, right? The HUD is, at the moment, going for more of a 'functional' aesthetic on Android (lots of buttons), so I just stripped most of it and included instructions for WebGL.

The Android version uses touches that originate on one side of the screen for looking around, and the other side for movement. The WebGL version just uses a less impressive WASD/Mouse combo.

Click to delete a block, and press 1, 2, or 3 to add different styles of block.